Difference between revisions of "R3d.Body:setIsAllowedToSleep"
From GiderosMobile
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r3d.Body:setIsAllowedToSleep(allowed) | r3d.Body:setIsAllowedToSleep(allowed) | ||
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| + | The sleeping technique is used to disable the simulation of resting bodies. By default, the bodies are allowed to sleep when they come to rest. | ||
=== Parameters === | === Parameters === | ||
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=== Example === | === Example === | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
| + | // This rigid body cannot sleep | ||
ship.body:setIsAllowedToSleep(false) | ship.body:setIsAllowedToSleep(false) | ||
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{{R3d.Body}} | {{R3d.Body}} | ||
Latest revision as of 11:16, 16 December 2025
Available since: Gideros 2019.10
Class: R3d.Body
Description
Allows or disallows a body to sleep.
r3d.Body:setIsAllowedToSleep(allowed)
The sleeping technique is used to disable the simulation of resting bodies. By default, the bodies are allowed to sleep when they come to rest.
Parameters
allowed: (boolean) either true or false (default is true)
Example
// This rigid body cannot sleep
ship.body:setIsAllowedToSleep(false)
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyLocalForceAtCenterOfMass
- R3d.Body:applyLocalForceAtLocalPosition
- R3d.Body:applyLocalForceAtWorldPosition
- R3d.Body:applyLocalTorque
- R3d.Body:applyWorldForceAtCenterOfMass
- R3d.Body:applyWorldForceAtLocalPosition
- R3d.Body:applyWorldForceAtWorldPosition
- R3d.Body:applyWorldTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside