Difference between revisions of "R3d.Body:setAngularDamping"

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r3d.Body:setAngularDamping(number)
 
r3d.Body:setAngularDamping(number)
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By default, no damping is applied. However, you can choose to damp the linear or/and the angular velocity of a rigid body. For instance, without angular damping a pendulum will never come to rest. You need to use the RigidBody::setLinearDamping() and RigidBody::setAngularDamping() methods to change the damping values. The
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damping value has to be positive and a value of zero means no damping at all.
  
 
=== Parameters ===
 
=== Parameters ===
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self.body = xworld:createBody(view:getMatrix())
 
self.body = xworld:createBody(view:getMatrix())
 
self.body:setAngularDamping(1)
 
self.body:setAngularDamping(1)
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{{R3d.Body}}
 
{{R3d.Body}}

Latest revision as of 11:13, 16 December 2025

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).

r3d.Body:setAngularDamping(number)

By default, no damping is applied. However, you can choose to damp the linear or/and the angular velocity of a rigid body. For instance, without angular damping a pendulum will never come to rest. You need to use the RigidBody::setLinearDamping() and RigidBody::setAngularDamping() methods to change the damping values. The damping value has to be positive and a value of zero means no damping at all.

Parameters

number: (number) body angular damping between 0 and 1 (default = 0 no damping)

Example

self.body = xworld:createBody(view:getMatrix())
self.body:setAngularDamping(1)