Difference between revisions of "Pixel:setTextureMatrix"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''Available since:''' | + | '''Available since:''' Gideros 2016.12<br/> |
− | '''Class:''' [[ | + | '''Class:''' [[Pixel]]<br/> |
=== Description === | === Description === | ||
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Pixel:setTextureMatrix(matrix) | Pixel:setTextureMatrix(matrix) | ||
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=== Parameters === | === Parameters === | ||
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stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) | stage:addEventListener(Event.ENTER_FRAME, onEnterFrame) | ||
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{{Pixel}} | {{Pixel}} |
Latest revision as of 21:53, 7 November 2023
Available since: Gideros 2016.12
Class: Pixel
Description
Sets the matrix of the Pixel's texture.
Pixel:setTextureMatrix(matrix)
Parameters
matrix: (Matrix) the matrix
Example
-- a pixel holding a repeatable power of 2 texture
local tex = Texture.new("gfx/myimg.jpg", false, {wrap = TextureBase.REPEAT})
local img = Pixel.new(tex, tex:getWidth(), tex:getHeight())
stage:addChild(img)
-- the matrix
local m = Matrix.new()
-- some vars
local flow = 0
local flowspeed = 0.09
function onEnterFrame(e)
flow += flowspeed
m:setRotationZ(math.sin(flow)) -- rotate matrix on Z axis
img:setTextureMatrix(m) -- apply modified matrix
end
stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)