Difference between revisions of "LiquidFun"

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To add LiquidFun physics engine to your application you call:
 
To add LiquidFun physics engine to your application you call:
<source lang="lua">
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<syntaxhighlight lang="lua">
 
require "liquidfun"
 
require "liquidfun"
</source>
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</syntaxhighlight>
  
 
Basically you:
 
Basically you:

Latest revision as of 14:30, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6

Description

LiquidFun physics engine, is a 2D rigid-body and fluid simulation C++ engine based on Box2D. The fluid simulation was implemented by Google http://google.github.io/liquidfun/Programmers-Guide/html/index.html.

To add LiquidFun physics engine to your application you call:

require "liquidfun"

Basically you:

  1. create the 2d world => B2.World.new
  2. debug drawing (recommanded for testing) => B2.DebugDraw
  3. create your body => B2.World
  4. define the shape of your body => example: a sphere B2.CircleShape
  5. add the fixture => B2.Body:createFixture
  6. add joints (optional) => B2.World:createJoint
  7. HAVE FUN!

Classes