Difference between revisions of "Noise:getTexture"
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− | + | '''Available since:''' Gideros 2020.5<br/> | |
− | ''' | + | '''Class:''' [[Noise]]<br/> |
− | ''' | ||
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− | * '''transparentColor''': | + | === Description === |
− | * '''wrap''': | + | Gets the noise texture. |
− | * '''format''': | + | <syntaxhighlight lang="lua"> |
− | * '''extend''': | + | (texture) = Noise:getTexture(width,height,[filtering,options]) |
− | * '''scale''': | + | </syntaxhighlight> |
− | === | + | |
− | ''' | + | === Parameters === |
+ | '''width''': (number) texture width<br/> | ||
+ | '''height''': (number) texture height<br/> | ||
+ | '''filtering''': (boolean) whether or not the texture is filtered, '''optional''', default = false<br/> | ||
+ | '''options''': (table) a table that specifies optional paramaters, '''optional'''. The following options are supported:<br/> | ||
+ | |||
+ | * '''transparentColor''': specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG | ||
+ | * '''wrap''': how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT | ||
+ | * '''format''': the GPU pixel format for the texture | ||
+ | * '''extend''': whether the texture should be extended to a power of two size. Defaults to true | ||
+ | * '''scale''': the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1 | ||
+ | |||
+ | === Return values === | ||
+ | '''Returns''' a [[Texture]] object<br/> | ||
{{Noise}} | {{Noise}} |
Latest revision as of 14:30, 13 July 2023
Available since: Gideros 2020.5
Class: Noise
Description
Gets the noise texture.
(texture) = Noise:getTexture(width,height,[filtering,options])
Parameters
width: (number) texture width
height: (number) texture height
filtering: (boolean) whether or not the texture is filtered, optional, default = false
options: (table) a table that specifies optional paramaters, optional. The following options are supported:
- transparentColor: specifies which color stands for transparent, for formats that don't supply an alpha channel such as JPEG
- wrap: how to treat texels outside the texture. Possible values are Texture.CLAMP and Texture.REPEAT
- format: the GPU pixel format for the texture
- extend: whether the texture should be extended to a power of two size. Defaults to true
- scale: the scale at which this texture was made, if it cannot be determined by a suffix. Defaults to 1
Return values
Returns a Texture object
- Noise:getCellularDistanceFunction
- Noise:getCellularJitter
- Noise:getCellularNoiseLookup
- Noise:getCellularReturnType
- Noise:getFractalGain
- Noise:getFractalLacunarity
- Noise:getFractalOctaves
- Noise:getFractalType
- Noise:getFrequency
- Noise:getGradientPerturbAmp
- Noise:getInterp
- Noise:getNoiseType
- Noise:getSeed
- Noise:getTexture
- Noise:getTileTexture
- Noise:gradientPerturb2D
- Noise:gradientPerturb3D
- Noise:gradientPerturbFractal2D
- Noise:gradientPerturbFractal3D
- Noise:noise
- Noise:noise2D
- Noise:noise3D
- Noise:reset
- Noise:setCellularDistance2Indices
- Noise:setCellularDistanceFunction
- Noise:setCellularJitter
- Noise:setCellularNoiseLookup
- Noise:setCellularReturnType
- Noise:setColorLookup
- Noise:setFractalGain
- Noise:setFractalLacunarity
- Noise:setFractalOctaves
- Noise:setFractalType
- Noise:setFrequency
- Noise:setGradientPerturbAmp
- Noise:setInterp
- Noise:setNoiseType
- Noise:setSeed
- Noise:simplex4D
- Noise:whiteNoise2DInt
- Noise:whiteNoise3DInt
- Noise:whiteNoise4D
- Noise:whiteNoise4DInt
- Noise.BILLOW
- Noise.CELLULAR
- Noise.CELL VALUE
- Noise.CUBIC
- Noise.CUBIC FRACTAL
- Noise.DISTANCE
- Noise.DISTANCE 2
- Noise.DISTANCE 2 ADD
- Noise.DISTANCE 2 DIV
- Noise.DISTANCE 2 MUL
- Noise.DISTANCE 2 SUB
- Noise.EUCLIDEAN
- Noise.FBM
- Noise.HERMITE
- Noise.LINEAR
- Noise.MANHATTAN
- Noise.NATURAL
- Noise.NOISE LOOKUP
- Noise.PERLIN
- Noise.PERLIN FRACTAL
- Noise.QUINTIC
- Noise.RIGID MULTI
- Noise.SIMPLEX
- Noise.SIMPLEX FRACTAL
- Noise.VALUE
- Noise.VALUE FRACTAL
- Noise.WHITE NOISE
- Noise.new