Difference between revisions of "Noise:noise2D"

From GiderosMobile
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Get 2D noise value.<br />
 
Get 2D noise value.<br />
 
<br /></translate>
 
<br /></translate>
<source lang="lua">
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<syntaxhighlight lang="lua">
 
(number) = Noise:noise2D(x, y)
 
(number) = Noise:noise2D(x, y)
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</syntaxhighlight>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
 
'''x''': (number) <translate>x value</translate> <br/>
 
'''x''': (number) <translate>x value</translate> <br/>

Latest revision as of 14:30, 13 July 2023


Available since: Gideros 2019.12
Class: Noise

Description


Get 2D noise value.

(number) = Noise:noise2D(x, y)

Parameters

x: (number) x value
y: (number) y value

Return values

Returns noise value from -1.0 to 1.0