Difference between revisions of "R3d.Body:createFixture"
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=== Description === | === Description === | ||
Creates a new fixture. | Creates a new fixture. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(fixture) = r3d.Body:createFixture(shape,transform,mass) | (fixture) = r3d.Body:createFixture(shape,transform,mass) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local shipobj = loadObj("3d/ship", "ship.obj") | local shipobj = loadObj("3d/ship", "ship.obj") | ||
shipobj.shape1 = r3d.SphereShape.new(8) | shipobj.shape1 = r3d.SphereShape.new(8) |
Revision as of 14:30, 13 July 2023
Available since: Gideros 2019.10
Class: R3d.Body
Description
Creates a new fixture. <syntaxhighlight lang="lua"> (fixture) = r3d.Body:createFixture(shape,transform,mass) </source>
Parameters
shape: (r3d.Shape) the r3d shape of the fixture
transform: (matrix) the initial position and orientation of the body in the world
mass: (number) the mass of the fixture
Example
<syntaxhighlight lang="lua"> local shipobj = loadObj("3d/ship", "ship.obj") shipobj.shape1 = r3d.SphereShape.new(8) local shipvp = Viewport.new() shipvp:setContent(shipobj) shipvp:setPosition(0, shipheight * 8, 0) -- ship start position shipvp.body = world:createBody(shipvp:getMatrix()) local m1 = Matrix.new() m1:setPosition(0, 0, -6) -- position shape1 in front of the ship local fixture = shipvp.body:createFixture(shipobj.shape1, m1, 100) -- shape, transform, mass </source>
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside