Difference between revisions of "R3d.Body:setAngularDamping"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
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=== Description ===
 
=== Description ===
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
 
Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
r3d.Body:setAngularDamping(number)
 
r3d.Body:setAngularDamping(number)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
self.body = xworld:createBody(view:getMatrix())
 
self.body = xworld:createBody(view:getMatrix())
 
self.body:setAngularDamping(1)
 
self.body:setAngularDamping(1)

Revision as of 14:30, 13 July 2023

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance). <syntaxhighlight lang="lua"> r3d.Body:setAngularDamping(number) </source>

Parameters

number: (number) body angular damping between 0 and 1 (default = 0 no damping)

Example

<syntaxhighlight lang="lua"> self.body = xworld:createBody(view:getMatrix()) self.body:setAngularDamping(1) </source>