Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2016.12<br/> | |
− | ''' | + | '''Class:''' [[Pixel]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Associates a texture to the pixel. | |
<source lang="lua"> | <source lang="lua"> | ||
− | + | Pixel:setTexture(texture,slot,matrix) | |
</source> | </source> | ||
− | === | + | |
− | '''texture''': (TextureBase or | + | === Parameters === |
− | '''slot''': (number) | + | '''texture''': (TextureBase or TextureRegion) the texture to associate to the pixel, or nil to deassociate<br/> |
− | '''matrix''': (Matrix) | + | '''slot''': (number) the texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader '''optional'''<br/> |
+ | '''matrix''': (Matrix) an optional transform for the texture '''optional'''<br/> | ||
{{Pixel}} | {{Pixel}} |
Revision as of 23:53, 21 October 2021
Available since: Gideros 2016.12
Class: Pixel
Description
Associates a texture to the pixel.
Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase or TextureRegion) the texture to associate to the pixel, or nil to deassociate
slot: (number) the texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader optional
matrix: (Matrix) an optional transform for the texture optional