Difference between revisions of "R3d.Fixture:getMaterial"
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m (MoKaLux moved page R3d.Body:getMaterial to R3d.Fixture:getMaterial: update to r3d v0.8) |
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Revision as of 20:51, 17 December 2020
Available since: Gideros 2019.10
Class: R3d.Body
Description
Gets the body material (bounciness, frictionCoefficient, rollingResistance).
(bounciness) (frictionCoefficient) (rollingResistance) = r3d.Body:getMaterial()
Return values
values between 0 and 1 (0 means no bounciness, friction or rolling resistance).
Returns (bounciness) the bounciness of the body (default = 0.5)
Returns (frictionCoefficient) the friction coefficient of the body (default = 0.3)
Returns (rollingResistance) the rolling resistance of the body (default = 0)
Example
local mat = shipvp.body:getMaterial()
print(mat.bounciness, mat.frictionCoefficient, mat.rollingResistance) -- returns 0.5, 0.3, 0
- R3d.Body
- R3d.Body.DYNAMIC BODY
- R3d.Body.KINEMATIC BODY
- R3d.Body.STATIC BODY
- R3d.Body:applyForce
- R3d.Body:applyTorque
- R3d.Body:createFixture
- R3d.Body:destroyFixture
- R3d.Body:enableGravity
- R3d.Body:getAngularDamping
- R3d.Body:getAngularVelocity
- R3d.Body:getLinearDamping
- R3d.Body:getLinearVelocity
- R3d.Body:getMass
- R3d.Body:getTransform
- R3d.Body:raycast
- R3d.Body:setAngularDamping
- R3d.Body:setAngularVelocity
- R3d.Body:setIsAllowedToSleep
- R3d.Body:setLinearDamping
- R3d.Body:setLinearVelocity
- R3d.Body:setMass
- R3d.Body:setTransform
- R3d.Body:setType
- R3d.Body:testPointInside