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  • ...are two main reasons of using a texture atlas instead of many independent textures: ...d binding is costly operation. Using texture atlases instead of individual textures helps in reducing bind operations
    5 KB (757 words) - 15:33, 13 July 2023

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  • ...rts dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool. ...run-time), create a '''TexturePack''' object with a table of file names of textures.
    3 KB (391 words) - 15:33, 13 July 2023
  • ...e slot number which we are adding the Texture to (Meshes can have multiple Textures, one per slot). If omitted, slot=0 is assumed '''optional'''<br/>
    458 bytes (59 words) - 15:30, 13 July 2023
  • Sets the VPAD components textures (replaces default sprites graphics for selected component).
    715 bytes (83 words) - 15:27, 13 July 2023
  • TexturePack.new(textures,padding,filtering,options) '''textures''': (table) file names of textures<br/>
    4 KB (523 words) - 23:23, 25 July 2025
  • ...are two main reasons of using a texture atlas instead of many independent textures: ...d binding is costly operation. Using texture atlases instead of individual textures helps in reducing bind operations
    5 KB (757 words) - 15:33, 13 July 2023
  • | GID || Helpers (textures, images, sound) and platform dependant code
    893 bytes (127 words) - 07:16, 14 May 2022
  • '''2 textures masked in a Pixel''' -- textures
    4 KB (522 words) - 02:03, 23 March 2025
  • The '''Texture''' class lets you work with textures in an application. The Texture class lets you create a new Texture object t
    2 KB (226 words) - 15:34, 20 July 2024
  • ...be accessed by internal Gideros functions that normally use files, such as textures or sounds. To do that pass '''|B|buffer.ext''' as the file name, where ''bu
    2 KB (330 words) - 18:48, 18 February 2025
  • == Textures and Bitmaps == ...are two main reasons for using a texture atlas instead of many independent textures:
    13 KB (1,962 words) - 23:17, 18 November 2023
  • ...Pad:setTextures(padComponent, textureA, textureB) sets the VPAD components textures-->
    8 KB (1,055 words) - 00:26, 13 November 2023
  • * '''textures''': an array of [[TextureBase]] to be used by the shader. By default the bu
    3 KB (354 words) - 15:33, 13 July 2023
  • We randomly place the destructible objects throughout the level using the map definition. We place them between 25% and 90% of the map length and We pass the ''mainlayer'' as the content, then using the map definition we set the camera bounds. We also set the soft and the d
    26 KB (3,423 words) - 17:52, 18 November 2024
  • Using Gideros Studio is straightforward - No knowledge of C, C++, Objective C, Ja ...s Studio provides a set of functions and libraries for faster development. Using a few lines, you can create stunning animations for ebooks, games or generi
    3 KB (431 words) - 16:39, 10 September 2018
  • -- textures
    4 KB (531 words) - 03:33, 30 November 2023
  • -- textures
    4 KB (562 words) - 19:17, 26 November 2023
  • * Texture : The Texture class lets you work with textures in an application. It lets you create a new Texture object to load from an
    3 KB (486 words) - 16:15, 10 September 2018
  • -- load the textures ...rd: we incremement our position with the given amount, then change our two textures ''y'' origins, making them scroll vertically. The trick here is to move the
    8 KB (1,344 words) - 13:28, 15 November 2023
  • -- textures
    5 KB (652 words) - 05:13, 30 November 2023
  • ...red, complex programming language is required. In Gideros Studio, you code using the Lua language, a simple and powerful scripting language. ...rovides a set of functions and libraries to help develop your apps faster. Using a few lines of code, you can create stunning animations for eBooks, games o
    8 KB (1,236 words) - 11:23, 28 August 2024

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