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From GiderosMobile
- This is the code for an '''EBuilding''' entity: In the project I added an '''SDebugDraw''' system.2 KB (348 words) - 15:29, 22 December 2023
- ...it on stage. To keep our code clean, let's handle the background image as an object of class Background. We'll define it later. Our background object will mostly display an image, so let our Background class be a subclass of Gideros Pixel object:8 KB (1,344 words) - 13:28, 15 November 2023
- * '''Player (no assets)''': this will build an Android/iOS player without any assets (please see next section below) To output an '''Android Studio project''', select neither '''''Build android bundle'''''9 KB (1,557 words) - 00:44, 12 October 2024
- We have our entities, we have our components, now the systems. What is an ECS '''System'''? ...ities. Systems are implemented as tables that contain at least one method; an update function that takes parameters like so:21 KB (3,197 words) - 21:02, 22 November 2024
- * an array of cannons. Cannons have a position and angle in the source image, a '''[[Tutorial - Making a 2D space shooter game]]'''9 KB (1,444 words) - 23:08, 15 November 2023
- -- not started scrolling: build an enemy row '''[[Tutorial - Making a 2D space shooter game]]'''6 KB (905 words) - 23:56, 15 November 2023
- There is an example iOS plugin included with Gideros Studio for Game Kit. This means th Data is pushed onto the stack, and popped off the stack. In this example, an integer has just been pushed onto the stack, and is at the top of the stack25 KB (3,300 words) - 15:26, 13 July 2023
- ...options/modifiers *, l, L, n, p, and h are not supported and that there is an extra option, q. ...positive number, while negative numbers are unaffected. This is useful for making positive and negative numbers vertically align in a visual stacked list.6 KB (1,004 words) - 15:33, 13 July 2023
- ...annon rate value. The bullet will know if it was fired by the player or by an enemy ship thanks to the ''self.ship.isplayer'' boolean flag. self.isplayer = isplayer -- is it a player bullet (true) or an enemy bullet (nil)?7 KB (1,095 words) - 21:10, 15 November 2023
- *[layout] Add an option to set aspect ratio for a Sprite's content *[gfx/texture] Add TextureBase:update() API to change an existing texture content103 KB (15,043 words) - 18:58, 25 March 2025
- ...ltOptions and setupVectorHelpers functions in Conformance.test.cpp file as an example of the vector library setup. ...‘IrHooks’ option in Conformance.test.cpp and ConformanceIrHooks.h file for an example of the setup.212 KB (34,454 words) - 05:03, 2 November 2024