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From GiderosMobile
- === Graphics === * [http://bluebilby.com/2013/04/10/gideros-mobile-tutorial-displaying-graphics/ Drawing Shapes (filled polygons)]5 KB (411 words) - 02:51, 16 February 2025
- Gideros Studio provides Movieclips as a way to animate your graphics. First, create your image list, then create a Movieclip to animate them. -- Create an animation with 2 images spread over a timeline of 20 frames3 KB (414 words) - 11:34, 26 August 2024
- == Graphics and animation == == Introduction to graphics ==13 KB (1,962 words) - 23:17, 18 November 2023
- ...te will be added to, the position as a vector, and the layer for any fancy graphics effects we may add to the player. -- ANIMATION: CAnimation:init(xspritesheetpath, xcols, xrows, xanimspeed, xoffx, xoffy,11 KB (1,659 words) - 03:22, 20 November 2024
- ...umbnail on the right) on your computer, rename it to ''''star_far.jpg'''', and add it to your project under the 'gfx' folder you just created ...project for this tutorial if not already done!), go to the 'Graphics' tab and set:8 KB (1,344 words) - 13:28, 15 November 2023
- ...each one of them because their attributes have different values, like the graphics, the animations, their speed, strengths, ... ...emy actor, please create a file "'''eNme1.lua'''" in the '''"_E"''' folder and the code:17 KB (2,376 words) - 09:08, 20 November 2024
- *[core] Add optimized file loading and saving functions *[sprite] Fix graphics not revalidated for hidden objects103 KB (15,043 words) - 18:58, 25 March 2025