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From GiderosMobile
- r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) '''anchorY''': (number) anchor y<br/>738 bytes (91 words) - 15:32, 13 July 2023
- r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) '''anchorY''': (number) anchor y<br/>772 bytes (93 words) - 15:32, 13 July 2023
- Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) '''anchorY''': (number) anchor position in Sprite internal coordinates<br/>741 bytes (89 words) - 17:28, 11 May 2025
- r3d.World:createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) '''anchorY''': (number) anchor y<br/>1 KB (125 words) - 15:31, 13 July 2023
- r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) '''anchorY''': (number) y anchor<br/>1 KB (133 words) - 15:32, 13 July 2023
- *''"anchorY"'' self.camera:set("anchorY", posy / self.camera:getScale())2 KB (245 words) - 15:33, 13 July 2023
- (table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) '''anchory''': (number) the y coordinate of the world anchor point <br/>1 KB (159 words) - 15:26, 13 July 2023
- (table) = b2.createRevoluteJointDef(bodyA,bodyB,anchorx,anchory) '''anchory''': (number) the y coordinate of the world anchor point <br/>1 KB (160 words) - 15:27, 13 July 2023
- Sprite:setAnchorPoint(anchorX,anchorY,anchorZ) '''anchorY''': (number) anchor position in Sprite internal coordinates<br/>1 KB (172 words) - 17:20, 11 May 2025
- ...<br/><!--GIDEROSMTD:r3d.World:createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) creates a ball and socket joint--> ...joint''<br/><!--GIDEROSMTD:r3d.World:createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params) creates a fixed joint-->3 KB (473 words) - 20:12, 15 April 2022
- ...n table''<br/><!--GIDEROSMTD:b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory) creates and returns a friction joint definition table--> ...table''<br/><!--GIDEROSMTD:b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) creates and returns a prismatic joint definition table-->4 KB (533 words) - 02:36, 1 December 2023
- (table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) '''anchory''': (number) the y coordinate of the world anchor point <br/>1 KB (194 words) - 15:27, 13 July 2023
- (table) = b2.createWheelJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) '''anchory''': (number) the y coordinate of the world anchor point <br/>1 KB (193 words) - 15:27, 13 July 2023
- *''"anchorY"''1 KB (189 words) - 15:33, 13 July 2023
- ...a="fonts/ar_ta.png", sa="fonts/ar_tha.png"}, 3, 0) -- tp, mappings, scale, anchory1 KB (173 words) - 15:33, 13 July 2023
- --p:set("anchorY", .5) -- NOT OK p:set("anchorY", 16) -- OK5 KB (774 words) - 02:37, 23 March 2025
- cf:setLayoutConstraints({ fillx=0.5, anchorx=0.1, anchory=1, }) -- TextField x, y position3 KB (440 words) - 13:10, 17 June 2024
- * '''anchory''': specifies relative placement of the child on Y axis. anchor mustn't be6 KB (736 words) - 17:37, 5 May 2025
- *''anchorY''6 KB (782 words) - 13:48, 11 January 2025
- camera = GCam.new(yourScene [, anchorX, anchorY]) -- anchor by default is (0.5, 0.5) function GCam:setAnchor(anchorX, anchorY)31 KB (4,361 words) - 23:50, 18 November 2023