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- 01:16, 26 October 2025 Tiled Physics Shapes (hist | edit) [11,452 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == TILED PHYSICS SHAPES == Here are the classes to build the Tiled shapes as physics objects for your levels. The following classes read the shapes parameters as de...")
- 00:53, 26 October 2025 Tiled Deco Shapes (hist | edit) [10,218 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ == TILED DECO SHAPES == Here are the classes to build the Tiled shapes to decorate your levels. The following classes read the shapes parameters as defined in Tiled...")
- 21:31, 25 October 2025 Tuto tiny-ecs 2d platformer Part 8 more entities (hist | edit) [13,065 bytes] MoKaLux (talk | contribs) (wip)
- 19:04, 18 October 2025 Sprite:updateStyle (hist | edit) [937 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2015.04.04<br/> '''Class:''' Sprite<br/> === Description === Performs what need to be done when the style table of a Sprite has c...")
- 18:48, 18 October 2025 Sprite:spriteToLocalMatrix (hist | edit) [931 bytes] MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2023.2<br/> '''Class:''' Sprite<br/> === Description === Converts from one Sprite local matrix space to another. Returns a Matrix that tran...")
- 18:14, 18 October 2025 Sprite:setWorldAlign (hist | edit) [792 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> '''Class:''' Sprite<br/> === Description === Instructs Gideros to align the Sprite position on a screen pixel. This i...")
- 11:34, 18 October 2025 Sprite:setHiddenChildren (hist | edit) [828 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.3.1<br/> '''Class:''' Sprite<br/> === Description === Hides children sprites in batch. <syntaxhighlight lang="lua"> Sprite:s...")
- 11:16, 18 October 2025 Sprite:isOnStage (hist | edit) [849 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.1.3<br/> '''Class:''' Sprite<br/> === Description === Returns whether the Sprite is on stage. <syntaxhighlight lang="lua"> (...")
- 20:15, 17 October 2025 Sprite:resolveStyle (hist | edit) [1,081 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.6<br/> '''Class:''' Sprite<br/> === Description === Resolves a style reference from the given style table or the one attache...")
- 19:58, 17 October 2025 Sprite:setStyle (hist | edit) [1,997 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2022.6<br/> '''Class:''' Sprite<br/> === Description === Attaches a style table to a Sprite and mark it as dirty. This means that...")
- 14:36, 17 October 2025 Sprite:addChildrenAt (hist | edit) [1,543 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2025.10<br/> '''Class:''' Sprite<br/> === Description === Adds several Sprites at once as children to this Sprite (faster). The c...")
- 07:23, 11 September 2025 Tuto tiny-ecs 2d platformer Part 7 Enemies (hist | edit) [5,946 bytes] MoKaLux (talk | contribs) (wip)
- 00:54, 8 September 2025 Tuto tiny-ecs 2d platformer Part 6 ECS Components (hist | edit) [2,644 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Components == As we have seen in the previous chapter, components are abilities we add to an Entity. Entities can and will share the same components. Let's contin...")
- 03:32, 7 September 2025 Tuto tiny-ecs 2d platformer Part 5 ePlayer1 (hist | edit) [8,740 bytes] MoKaLux (talk | contribs) (wip)
- 03:26, 6 September 2025 Tuto tiny-ecs 2d platformer Part 4 LevelX (hist | edit) [46,953 bytes] MoKaLux (talk | contribs) (wip)
- 02:30, 6 September 2025 Tuto tiny-ecs 2d platformer Part 3 transitions menu options (hist | edit) [25,395 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ We quickly go through the '''Transitions''' Class, the '''Menu''' scene and the '''Options''' scene as they were covered in the '''Gideros Game Template1 Tutorial'''...")
- 23:47, 5 September 2025 Tuto tiny-ecs 2d platformer Part 2 Init and Main (hist | edit) [7,785 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == the init.lua file == The ''init.lua'' file is the first file to be loaded when launching the game. This is where I like to initialize some global variables: * the p...")
- 23:20, 5 September 2025 Tuto tiny-ecs 2d platformer Part 1 Setup (hist | edit) [2,838 bytes] MoKaLux (talk | contribs) (Created page with "__TOC__ == Setup == As mentionned in the introduction, we will use the '''Gideros Game Template1'''. So make a copy of your Gideros Game...")
- 22:59, 5 September 2025 Tutorial - tiny-ecs 2d platformer (hist | edit) [1,693 bytes] MoKaLux (talk | contribs) (Created page with "Hello developers! In this tutorial, we will make a '''2D platformer''': 320px 320px '''PS''': all assets...")
- 02:07, 5 September 2025 Wax (hist | edit) [928 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Supported platforms:''' File:Platform ios.png<br/> '''Available since:''' Gideros 2025.9<br/> === Description === Wax is a framework that lets you write nati...")
- 23:09, 4 September 2025 Stage:validateLayout (hist | edit) [221 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2025.9<br/> '''Class:''' Stage<br/> === Description === Forces immediate layout computations. <syntaxhighlight lang="lua"> stage:...")
- 22:01, 28 July 2025 FastNoise Constants (hist | edit) [1,433 bytes] MoKaLux (talk | contribs) (Created page with "__NOTOC__ '''Available since:''' Gideros 2019.12<br/> '''Defined by:''' FastNoise<br/> === Constants === ==== Cellular data type ==== '''Noise.CELLULAR''': Cellular data...")