R3d.Body:setAngularDamping

From GiderosMobile

Available since: Gideros 2020.2
Class: R3d.Body

Description

Sets the body angular damping. Damping is the effect of reducing the velocity of the rigid body during the simulation (like air friction for instance).

r3d.Body:setAngularDamping(damping)

By default, no damping is applied. However, you can choose to damp the linear or/and the angular velocity of a rigid body. For instance, without angular damping a pendulum will never come to rest.

The damping value has to be positive and a value of zero means no damping at all.

WARNINGS: setting damping a negative value will crash your app!

Parameters

damping: (number) the new body angular damping, default = 0 no damping

Example

player1.body = world:createBody(view:getMatrix())
player1.body:setAngularDamping(2)