Difference between revisions of "Sprite:setShader"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
'''Available since:''' Gideros 2015.06.30<br/>
+
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/>
=== Description ===
+
=== <translate>Description</translate> ===
 
<translate>Set shader for this sprite. If nil is provided, sets default shader for current object</translate>
 
<translate>Set shader for this sprite. If nil is provided, sets default shader for current object</translate>
 
<source lang="lua">
 
<source lang="lua">
 
  Sprite:setShader(shader)
 
  Sprite:setShader(shader)
 
</source>
 
</source>
=== Parameters ===
+
=== <translate>Parameters</translate> ===
 
'''shader''': (Shader) <translate>shader to use for this object</translate> <br/>
 
'''shader''': (Shader) <translate>shader to use for this object</translate> <br/>

Revision as of 08:28, 24 August 2018

Available since: Gideros 2015.06.30

Description

Set shader for this sprite. If nil is provided, sets default shader for current object

 Sprite:setShader(shader)

Parameters

shader: (Shader) shader to use for this object