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  1. B2.RevoluteJoint:isLimitEnabled
  2. B2.RevoluteJoint:isMotorEnabled
  3. B2.RevoluteJoint:setLimits
  4. B2.RevoluteJoint:setMaxMotorTorque
  5. B2.RevoluteJoint:setMotorSpeed
  6. B2.RopeJoint
  7. B2.RopeJoint:getMaxLength
  8. B2.RopeJoint:setMaxLength
  9. B2.STATIC BODY
  10. B2.Shape
  11. B2.WELD JOINT
  12. B2.WHEEL JOINT
  13. B2.WeldJoint
  14. B2.WeldJoint:getDampingRatio
  15. B2.WeldJoint:getFrequency
  16. B2.WeldJoint:setDampingRatio
  17. B2.WeldJoint:setFrequency
  18. B2.WheelJoint
  19. B2.WheelJoint:enableMotor
  20. B2.WheelJoint:getJointSpeed
  21. B2.WheelJoint:getJointTranslation
  22. B2.WheelJoint:getMaxMotorTorque
  23. B2.WheelJoint:getMotorSpeed
  24. B2.WheelJoint:getSpringDampingRatio
  25. B2.WheelJoint:getSpringFrequencyHz
  26. B2.WheelJoint:isMotorEnabled
  27. B2.WheelJoint:setMaxMotorTorque
  28. B2.WheelJoint:setMotorSpeed
  29. B2.WheelJoint:setSpringDampingRatio
  30. B2.WheelJoint:setSpringFrequencyHz
  31. B2.World
  32. B2.World.new
  33. B2.World:clearForces
  34. B2.World:createBody
  35. B2.World:createJoint
  36. B2.World:createParticleSystem
  37. B2.World:destroyBody
  38. B2.World:destroyJoint
  39. B2.World:getGravity
  40. B2.World:queryAABB
  41. B2.World:rayCast
  42. B2.World:setDebugDraw
  43. B2.World:setGravity
  44. B2.World:step
  45. B2.WorldManifold
  46. B2.createDistanceJointDef
  47. B2.createFrictionJointDef
  48. B2.createGearJointDef
  49. B2.createMouseJointDef
  50. B2.createPrismaticJointDef
  51. B2.createPulleyJointDef
  52. B2.createRevoluteJointDef
  53. B2.createRopeJointDef
  54. B2.createWeldJointDef
  55. B2.createWheelJointDef
  56. B2.getScale
  57. B2.setScale
  58. BC Slots - The Lost Reels
  59. Bacteria - Arcade Edition
  60. Basic Concepts
  61. Better and easier syntax for arrays
  62. Big Money Bugs Slots
  63. Binary Numbers
  64. Bingo Chick Slots
  65. Bit
  66. Bit.arshift
  67. Bit.band
  68. Bit.bnot
  69. Bit.bor
  70. Bit.bswap
  71. Bit.bxor
  72. Bit.lshift
  73. Bit.rol
  74. Bit.ror
  75. Bit.rshift
  76. Bit.tobit
  77. Bit.tohex
  78. Bit32
  79. Bit32.arshift
  80. Bit32.band
  81. Bit32.bnot
  82. Bit32.bor
  83. Bit32.btest
  84. Bit32.bxor
  85. Bit32.countlz
  86. Bit32.countrz
  87. Bit32.extract
  88. Bit32.lrotate
  89. Bit32.lshift
  90. Bit32.replace
  91. Bit32.rrotate
  92. Bit32.rshift
  93. Bitmap
  94. Bitmap.new
  95. Bitmap:getAnchorPoint
  96. Bitmap:setAnchorPoint
  97. Bitmap:setTexture
  98. Bitmap:setTextureRegion
  99. Bitwise Operators
  100. Buffer
  101. Buffer.new
  102. Buffer:append
  103. Buffer:get
  104. Buffer:prepend
  105. Buffer:seek
  106. Buffer:set
  107. Buffer:size
  108. Buffer:tell
  109. Buffer:trim
  110. Bump
  111. ButtonBeast class
  112. ButtonDisabled class
  113. ButtonMonster class
  114. ButtonText class
  115. ButtonToggle class
  116. Button class
  117. CBump Template
  118. CONNECT the DOTS
  119. CPlusPlus for Gideros Studio Help
  120. CTNTVirtualPad.Constants
  121. CTNTVirtualPad.Event
  122. CTNTVirtualPad.new
  123. CTNTVirtualPad:free
  124. CTNTVirtualPad:setAlpha
  125. CTNTVirtualPad:setColor
  126. CTNTVirtualPad:setDefaultButtonSprites
  127. CTNTVirtualPad:setDefaultJoySprites
  128. CTNTVirtualPad:setHideDelay
  129. CTNTVirtualPad:setHideMode
  130. CTNTVirtualPad:setJoyAsAnalog
  131. CTNTVirtualPad:setJoyStyle
  132. CTNTVirtualPad:setMaxRadius
  133. CTNTVirtualPad:setPosition
  134. CTNTVirtualPad:setScale
  135. CTNTVirtualPad:setTextures
  136. CTNTVirtualPad:start
  137. CTNTVirtualPad:stop
  138. Calypso Cash Casino
  139. Camera
  140. Camera.availableDevices
  141. Camera.queryCamera
  142. Camera.setFlash
  143. Camera.start
  144. Camera.stop
  145. Camera.takePicture
  146. Carnival Fiesta Slots
  147. Castle Kingdoms Slots
  148. Cats Casino Video Slots
  149. Chameleon (invert puzzle)
  150. Christmas Casino Slots
  151. Chroma
  152. Chroma.new
  153. Chroma:clear
  154. Chroma:color
  155. Chroma:colorScroll
  156. Chroma:effect
  157. Chroma:flush
  158. Chroma:getColor
  159. Chroma:getErrorText
  160. Chroma:getHeight
  161. Chroma:getLastError
  162. Chroma:getSession
  163. Chroma:getTicks
  164. Chroma:getWidth
  165. Chroma:isReady
  166. Chroma:setColor
  167. Chroma:setKey
  168. Classes
  169. Classes in Gideros
  170. Collectgarbage
  171. Compiling Gideros Luau Source
  172. Compiling Gideros Source
  173. CompositeFont
  174. CompositeFont.new
  175. Controller
  176. Controller:getControllerName
  177. Controller:getPlayerCount
  178. Controller:getPlayers
  179. Controller:isAnyAvailable
  180. Controller:vibrate
  181. Cops 'N' Robbers
  182. Corbyn Slots
  183. Core
  184. Core.asyncCall
  185. Core.asyncThread
  186. Core.class
  187. Core.enableAllocationTracking
  188. Core.frameStatistics
  189. Core.profilerReport
  190. Core.profilerReset
  191. Core.profilerStart
  192. Core.profilerStop
  193. Core.random
  194. Core.randomSeed
  195. Core.signal
  196. Core.yield
  197. Core.yieldable
  198. Coroutine
  199. Coroutine.close
  200. Coroutine.create
  201. Coroutine.isyieldable
  202. Coroutine.resume
  203. Coroutine.running
  204. Coroutine.status
  205. Coroutine.wrap
  206. Coroutine.yield
  207. Cricket Darts 501
  208. Crock O'Gold Rainbow Slots
  209. Crock O'Gold Riches Slots 2
  210. Cryptography
  211. Cryptography.aesDecrypt
  212. Cryptography.aesEncrypt
  213. Cryptography.b64
  214. Cryptography.md5
  215. Cryptography.pbkdf2
  216. Cryptography.sha1
  217. Cryptography.unb64
  218. Cupid's Valentine Love Slots
  219. Custom Shader Examples
  220. Dear ImGui
  221. Debug
  222. Debug.debug
  223. Debug.gethook
  224. Debug.getinfo
  225. Debug.getlocal
  226. Debug.getupvalue
  227. Debug.sethook
  228. Debug.setlocal
  229. Debug.settypemt
  230. Debug.setupvalue
  231. Debug.traceback
  232. Deployment to Device
  233. Dictionary tree search
  234. Dofile
  235. Downloading Gideros Studio
  236. Drawing Shapes
  237. Drawing Sprites
  238. Dungeons
  239. ECS
  240. Easing
  241. Editor Add-ons
  242. Egypt Reels of Luxor Slots
  243. Error
  244. Event
  245. Event.ADDED TO STAGE
  246. Event.ADS READY
  247. Event.AD ACTION BEGIN
  248. Event.AD ACTION END
  249. Event.AD CONSENT
  250. Event.AD DISMISSED

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