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- On this page you will find various classes to help using Tiled Map Editor in Gideros. Enjoy ''':-)''' == Tiled Map Editor ==27 KB (3,976 words) - 23:54, 18 November 2023
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- ===Using Tiled as a World Editor:===1 KB (213 words) - 05:13, 7 November 2023
- --!NEEDS:../../tiled/tiled_ellipse.lua1 KB (211 words) - 15:30, 13 July 2023
- On this page you will find various classes to help using Tiled Map Editor in Gideros. Enjoy ''':-)''' == Tiled Map Editor ==27 KB (3,976 words) - 23:54, 18 November 2023
- [[Tiled Map Editor|Tiled]]<br/>4 KB (428 words) - 21:26, 14 December 2023
- === Using CBump and TILED (handles collisions) === --local map = CBumpTiled.new("tiled/test.lua", world, bg, true)18 KB (2,507 words) - 23:54, 18 November 2023
- I was thinking of using Tiled map editor at first, but on second thought a simple 'ASCII art' style strin3 KB (535 words) - 23:08, 13 November 2023
- * Shape.TEXTURE: Fills the shape with a tiled texture. In this mode, and additional texture argument is required. An op ...ple, a 33 (width) x 123 (height) texture will be re-sized to 64 x 128 then tiled as necessary.14 KB (2,331 words) - 15:27, 13 July 2023
- * Shape.TEXTURE: Fills the shape with a tiled texture. In this mode, and additional texture argument is required. An op ...ple, a 33 (width) x 123 (height) texture will be re-sized to 64 x 128 then tiled as necessary.14 KB (2,322 words) - 23:19, 18 November 2023