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From GiderosMobile
  • == Creating game flow and logic == ...e different scenes (e.g., menu, scoreboard, game levels, inventory, end-of-game, etc). A transition from one scene to another is usually started by user in
    4 KB (475 words) - 23:15, 18 November 2023
  • ...Type:GetEnumItems() to return {Enum.SomeType} instead of common {EnumItem} and the return type of next function now includes the possibility of key being Finally, if you use and operator on non-boolean values, boolean type will no longer be added by the
    146 KB (24,034 words) - 01:16, 31 March 2023