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From GiderosMobile
  • '''Class:''' [[R3d.Body]]<br/> Gets the body angular velocity.
    366 bytes (42 words) - 15:32, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Gets the body linear velocity.
    363 bytes (42 words) - 15:32, 13 July 2023
  • Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it ...to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor ta
    1 KB (206 words) - 23:44, 12 December 2020
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the body to behave as a bullet.
    353 bytes (47 words) - 18:01, 12 July 2023
  • Returns the second body attached to this joint. (b2.Body) = b2.Joint:getBodyB()
    379 bytes (49 words) - 18:19, 12 July 2023
  • Returns the first body attached to this joint. (b2.Body) = b2.Joint:getBodyA()
    377 bytes (49 words) - 18:00, 12 July 2023
  • '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (214 words) - 15:27, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the gravity scale of the body.
    366 bytes (45 words) - 17:40, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the linear damping of the body.
    367 bytes (45 words) - 18:21, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the angular damping of the body.
    370 bytes (45 words) - 18:13, 12 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is set to behave as a bullet.
    367 bytes (51 words) - 18:00, 12 July 2023
  • '''Creating a circle body''' local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (209 words) - 18:18, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Sets the body location and rotation transform matrix.
    593 bytes (72 words) - 15:32, 13 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (159 words) - 15:26, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the total mass of the body in kilograms (kg).
    386 bytes (51 words) - 17:56, 12 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    1 KB (160 words) - 15:27, 13 July 2023
  • ...nstance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> ...stance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>
    869 bytes (109 words) - 17:32, 18 February 2020
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    2 KB (320 words) - 15:26, 13 July 2023
  • ...This will not update contacts until the next time step when either parent body is active and awake. The filter data definition is given as an ordinary tab local body = world:createBody{type = b2.DYNAMIC_BODY}
    2 KB (301 words) - 17:50, 12 July 2023
  • '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>
    2 KB (253 words) - 15:27, 13 July 2023

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