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From GiderosMobile
- '''Class:''' [[R3d.Body]]<br/> Gets the body angular velocity.366 bytes (42 words) - 15:32, 13 July 2023
- '''Class:''' [[R3d.Body]]<br/> Gets the body linear velocity.363 bytes (42 words) - 15:32, 13 July 2023
- Once you have created a rigid body in the world, you need to add one or more collision shapes to it so that it ...to a rigid body, you need to specify the mass of the shape. Then the rigid body will recompute its total mass, its center of mass and its inertia tensor ta1 KB (206 words) - 23:44, 12 December 2020
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Sets the body to behave as a bullet.353 bytes (47 words) - 18:01, 12 July 2023
- Returns the second body attached to this joint. (b2.Body) = b2.Joint:getBodyB()379 bytes (49 words) - 18:19, 12 July 2023
- Returns the first body attached to this joint. (b2.Body) = b2.Joint:getBodyA()377 bytes (49 words) - 18:00, 12 July 2023
- '''Creating Box2d body and moving Bitmap along the body''' local body = world:createBody{type = b2.DYNAMIC_BODY}2 KB (214 words) - 15:27, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the gravity scale of the body.366 bytes (45 words) - 17:40, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the linear damping of the body.367 bytes (45 words) - 18:21, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the angular damping of the body.370 bytes (45 words) - 18:13, 12 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Whether a body is set to behave as a bullet.367 bytes (51 words) - 18:00, 12 July 2023
- '''Creating a circle body''' local body = world:createBody{type = b2.DYNAMIC_BODY}2 KB (209 words) - 18:18, 12 July 2023
- '''Class:''' [[R3d.Body]]<br/> Sets the body location and rotation transform matrix.593 bytes (72 words) - 15:32, 13 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (159 words) - 15:26, 13 July 2023
- '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> Returns the total mass of the body in kilograms (kg).386 bytes (51 words) - 17:56, 12 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>1 KB (160 words) - 15:27, 13 July 2023
- ...nstance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of first colliding body</translate><br/> ...stance of [[Special:MyLanguage/b2.Fixture|b2.Fixture]] of second colliding body</translate><br/>869 bytes (109 words) - 17:32, 18 February 2020
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>2 KB (320 words) - 15:26, 13 July 2023
- ...This will not update contacts until the next time step when either parent body is active and awake. The filter data definition is given as an ordinary tab local body = world:createBody{type = b2.DYNAMIC_BODY}2 KB (301 words) - 17:50, 12 July 2023
- '''bodyA''': (b2.Body) the first attached body <br/> '''bodyB''': (b2.Body) the second attached body <br/>2 KB (253 words) - 15:27, 13 July 2023