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From GiderosMobile
- '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/> '''Returns''' (any) ''true'' if the shape is a sensor, ''false'' otherwise.<br/>474 bytes (60 words) - 18:22, 12 July 2023
- ...w the app store (in this case ''event.willLeaveApplication'' field will be true), or they will be presented with a fullscreen advertisement to interact wit '''willLeaveApplication''': (bool) <translate>true if user will leave the app, false if user will not leave the app</translate818 bytes (115 words) - 10:57, 3 September 2018
- print(bmp:isInstanceOf("Bitmap")) -- prints true print(bmp:isInstanceOf("Sprite")) -- prints true1 KB (187 words) - 15:32, 13 July 2023
- Returns true if the particle is within the particle system. '''Returns''' (boolean) true if the particle is within the particle system else false.<br/>518 bytes (61 words) - 17:35, 12 July 2023
- Returns true if instance is of provided class name or if it inherits from provided class '''Returns''' (boolean) true if instance belongs or inherits from class, false otherwise<br/>513 bytes (65 words) - 15:32, 13 July 2023
- '''fixed''': (bool) is it a fixed Table widget (if true please provide cellSpacingX and cellSpacingY values) ('''default = false''' local gui = UI.Table.new(cols, false, 64, 32, true)2 KB (220 words) - 08:20, 17 October 2023
- If '''withoutTransform''' is set to true, the original height is returned without accounting for transformations. '''withoutTransform''': (boolean) if true, returns the height without transformation, else returns the transformed he681 bytes (84 words) - 15:33, 13 July 2023
- *'''True''' (default) joystick is in analog mode: it returns the exact angle (in rad '''isAnalogic''': (bool) is joystick analogic (default = TRUE)<br/>777 bytes (97 words) - 15:27, 13 July 2023
- dot1.sndchn=snd1:play(0,true,true) dot2.sndchn=snd2:play(0,true,true)2 KB (293 words) - 15:33, 13 July 2023
- If the parameter '''withoutTransform''' is set to true, the original width is returned without transformations. '''withoutTransform''': (boolean) if true, returns the width of the Sprite without transformations else returns the t704 bytes (89 words) - 20:31, 22 November 2023
- '''open''': (bool) the status of the window, true=opened, false=closed, '''nil=no close button on window'''<br/> ...y the second boolean below, otherwise it returns the status of the window, true=opened, false=closed<br/>3 KB (425 words) - 04:46, 12 October 2023
- '''Returns''' (bool) ''true'' if camera is available, ''false'' otherwise<br/> local bmp = Bitmap.new(Texture.new(e.path, true))905 bytes (98 words) - 15:31, 13 July 2023
- if JS.eval("window.matchMedia('(prefers-color-scheme:dark)').matches")=="true" then sysDark=1 if (window.saveWarning==true) {2 KB (233 words) - 15:31, 13 July 2023
- self.focus = true -- if state is true show downState else show upState4 KB (531 words) - 03:33, 30 November 2023
- {isCollisionEnabled=true, isMotorEnabled=true})1 KB (125 words) - 15:31, 13 July 2023
- '''doSleep''': (boolean, default = true) improve performance by not simulating inactive bodies <br/> self.world = b2.World.new(0, 9.81, true) -- gravity x, gravity y, doSleep?995 bytes (130 words) - 15:26, 13 July 2023
- ...ses and puts the provided coroutine in a dead state. This function returns true unless the coroutine is in an error state, in which case it returns false a '''Returns''' (boolean) true unless the coroutine being closed is in an error state<br/>762 bytes (108 words) - 15:26, 13 July 2023
- *'''data.selected''' can be true or false (true when element is interacting with user) *'''data.selected''' can be true or false (true when element is interacting with user)2 KB (292 words) - 15:27, 13 July 2023
- self.focus = true self:updateVisualState(true)4 KB (562 words) - 19:17, 26 November 2023
- self.focus = true self:updateVisualState(true)5 KB (652 words) - 05:13, 30 November 2023