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From GiderosMobile
  • ...uffer before rendering. True by default for the first effect of the stack, false otherwise. '''optional''' ...tell Gideros to resize the buffer to match the Sprite size automatically. False by default. '''optional'''
    3 KB (354 words) - 15:33, 13 July 2023
  • {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false}, {name="fTexture", type=Shader.CTEXTURE, vertex=false},
    2 KB (314 words) - 22:58, 4 November 2023
  • self.focus = false self.toggled = false
    4 KB (531 words) - 03:33, 30 November 2023
  • '''direction''': (bool) is it an horizontal Table widget ('''default = false''')<br/> ...if true please provide cellSpacingX and cellSpacingY values) ('''default = false''')<br/>
    2 KB (220 words) - 08:20, 17 October 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (219 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (219 words) - 15:29, 13 July 2023
  • ...ch must be set to true if the uniform is defined in the vertex shader, and false if it is defined in the fragment shader {name="fColor", type=Shader.CFLOAT4, sys=Shader.SYS_COLOR, vertex=false},
    3 KB (394 words) - 22:58, 4 November 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (221 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (221 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    2 KB (220 words) - 15:29, 13 July 2023
  • '''filtering''': (boolean, default = false) whether or not the texture is filtered, that is smoothing the image (''blu ...f a texture along with a dedicated shader ('''new 2022.3''') ('''default = false''')
    4 KB (525 words) - 04:54, 17 March 2024
  • self.focus = false self:updateVisualState(false)
    6 KB (862 words) - 00:41, 1 December 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (178 words) - 15:29, 13 July 2023
  • ...hit test only for visible sprite (clipping/masking) '''optional, default = false'''<br/> ...l) ''true'' if the given global coordinates are in bounds of the sprite, ''false'' otherwise<br/>
    2 KB (220 words) - 06:28, 23 April 2024
  • Issues an error when the value of its argument ''v'' is false (i.e.: nil or false), otherwise returns all its arguments.
    1 KB (149 words) - 18:23, 12 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (179 words) - 15:29, 13 July 2023
  • {name="fTexture", type=Shader.CTEXTURE, vertex=false}, {name="fTexture2", type=Shader.CTEXTURE, vertex=false},
    4 KB (522 words) - 13:29, 25 November 2023
  • '''b''': (boolean) true to start the profiler, false to stop the profiler and create the table<br/> local t=Core.enableAllocationTracking(false)
    917 bytes (132 words) - 15:27, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (173 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (189 words) - 15:29, 13 July 2023

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