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From GiderosMobile
  • name @ (| ...body... |) The same marker should be used to close macro body with closing parenthesis right after it.
    2 KB (257 words) - 15:31, 13 July 2023
  • --body
    568 bytes (81 words) - 15:32, 13 July 2023
  • '''for p, c in utf8.codes(s) do body end'''
    570 bytes (80 words) - 22:37, 1 December 2023
  • '''Class:''' [[R3d.Body]]<br/> Applies a torque to the body.
    555 bytes (76 words) - 15:32, 13 July 2023
  • for i,v in pairs(t) do body end
    617 bytes (82 words) - 15:32, 13 July 2023
  • ...eA''': (b2.Fixture) contains instance of [[b2.Fixture]] of first colliding body<br/> ...B''': (b2.Fixture) contains instance of [[b2.Fixture]] of second colliding body<br/>
    3 KB (409 words) - 15:26, 13 July 2023
  • '''Class:''' [[b2.Body]]<br/> This wakes up the body.
    653 bytes (95 words) - 17:56, 12 July 2023
  • ''for i,v in ipairs(t) do '''body''' end''
    665 bytes (87 words) - 15:31, 13 July 2023
  • ...g URL contains a recipient (user@foo.com), a subject (Test), and a message body (Just a test) application:openUrl("mailto:user@foo.com?subject=Test&body=Just a test")
    967 bytes (138 words) - 17:56, 12 July 2023
  • (bounciness) (frictionCoefficient) (rollingResistance) = r3d.Body:getMaterial() -- the body
    1 KB (122 words) - 15:32, 13 July 2023
  • '''warnings''': material.rollingResistance is deprecated use '''[[R3d.Body:setAngularDamping]]''' instead -- the body
    1 KB (135 words) - 15:32, 13 July 2023
  • ...s resumed another coroutine); and 'dead' if the coroutine has finished its body function, or if it has stopped with an error'''
    765 bytes (111 words) - 15:27, 13 July 2023
  • '''Creates a new coroutine, with body f. f must be a Lua function. Returns a function that resumes the coroutine
    822 bytes (115 words) - 15:26, 13 July 2023
  • '''Class:''' [[R3d.Body]]<br/> (fixture) = r3d.Body:createFixture(shape,transform,mass)
    965 bytes (131 words) - 15:31, 13 July 2023
  • -- body
    980 bytes (147 words) - 15:30, 13 July 2023
  • '''Class:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/> This wakes up the body.
    885 bytes (129 words) - 18:03, 12 July 2023
  • return ent.isactor and ent.body -- only actors with body component ent.body.vx = -ent.body.speed
    4 KB (717 words) - 07:44, 21 December 2023
  • '''Class:''' [[R3d.Body]]<br/> Performs a ray cast on the body.
    792 bytes (123 words) - 15:31, 13 July 2023
  • '''notes''': it cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only
    1 KB (169 words) - 04:46, 13 March 2021
  • --create empty box2d body for joint local jointDef = b2.createPrismaticJointDef(body, ground, 350, 100, 0.3, 1)
    4 KB (539 words) - 17:54, 12 July 2023
  • --create empty box2d body for joint local jointDef = b2.createRevoluteJointDef(body, ground, 300, 300)
    5 KB (624 words) - 17:51, 12 July 2023
  • '''Class:''' [[R3d.Body]]<br/> Applies a force to the body.
    867 bytes (126 words) - 15:31, 13 July 2023
  • --create empty box2d body for joint local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
    5 KB (609 words) - 15:26, 13 July 2023
  • local matrix = self.player1.body:getTransform() local playerx, playery, playerz = self.player1.body:getTransform():getPosition()
    1 KB (180 words) - 15:30, 13 July 2023
  • posx, posy = self.player1.body:getPosition() for k, v in pairs(self.myobjects) do -- k=sprite, v=box2d body
    1 KB (202 words) - 15:30, 13 July 2023
  • -- BODY COMPONENT: function CBody:init(xspeed, xjumpspeed) self.body = CBody.new(4*16, 6*16) -- xspeed, xjumpspeed
    6 KB (928 words) - 07:47, 21 December 2023
  • ...new UrlLoader object''<br/><!--GIDEROSMTD:UrlLoader.new(url,method,headers,body) creates a new UrlLoader object--> ...m the specified URL''<br/><!--GIDEROSMTD:UrlLoader:load(url,method,headers,body) loads data from the specified URL-->
    4 KB (520 words) - 23:28, 9 October 2023
  • ...ppcodingeasy.com/Gideros-Mobile/Gideros--remove-object-on-collision Remove body on collision]
    5 KB (401 words) - 20:56, 11 September 2018
  • --create empty box2d body for joint
    2 KB (279 words) - 02:55, 1 December 2023
  • -- body planeview.body = xworld:createBody(planeview:getMatrix())
    2 KB (312 words) - 23:41, 18 November 2023
  • ...OSMTD:coroutine.create(f: function): thread, creates a new coroutine, with body f. f must be a Lua function-->
    8 KB (1,297 words) - 07:48, 4 January 2024
  • ...self.world.player.body:setPosition(object.x, object.y) -- position the body, the bitmap will follow in enterframe -- body
    27 KB (3,976 words) - 23:54, 18 November 2023
  • ...s is dispatched for sensors and non-sensors. This may be dispatched when a body is destroyed, so this event can occur outside the time step.
    14 KB (2,156 words) - 23:21, 18 November 2023
  • *[plugin/rp3d] add Body:setSprite() so that rp3d can update Sprites after each physics simulation s *[plugin/rp3d] don't try to destroy a body twice
    54 KB (7,756 words) - 19:02, 2 April 2024
  • ...nds known at compile time, such as for i=1,4 do, can be unrolled. The loop body must be simple enough for the optimization to be profitable; compiler uses ...s local function foo or local foo = function) can be inlined. The function body must be simple enough for the optimization to be profitable; compiler uses
    146 KB (24,034 words) - 01:16, 31 March 2023

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