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From GiderosMobile
  • For IOS the audio length can not exceed 30 seconds ...lank'>IOS notification guide</a> for converting sound to needed formats on IOS.</translate>
    942 bytes (123 words) - 15:32, 13 July 2023
  • * for iOS, returns 5 values: "iOS", iOS version, device type, user interface idiom and device model<br/> ==== iOS values ====
    2 KB (355 words) - 17:56, 12 July 2023
  • '''<translate>Supported platforms</translate>:''' [[File:Platform ios.png]]<br/> iAd module for iOS allows you to use iAd framework that was introduced in iOS 4.0. To load the iAd module, call ''require &quot;iad&quot;''. After loadin
    860 bytes (108 words) - 16:33, 13 September 2018
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Flurry is available only for iOS and Android. To use flurry:
    2 KB (291 words) - 13:05, 24 December 2023
  • Gideros Studio executables run on ARMv7 platforms. Minimum requirements for iOS and Android are as follows: iOS: iPod touch 2nd generation or better, iPhone 2 or better, iPad 1 or better
    895 bytes (142 words) - 15:46, 10 September 2018
  • ===Wax Bridge (iOS):===
    1 KB (213 words) - 05:13, 7 November 2023
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> '''The Megacool plugin is kind of 'preview' at the moment, since iOS isn't supported, more internal API could be exposed, etc'''
    2 KB (265 words) - 15:30, 13 July 2023
  • == iOS deployment == ...ces. If you haven't done so, click http://developer.apple.com/ to join the iOS Developer Program either as an individual or a company.
    6 KB (912 words) - 15:26, 13 July 2023
  • Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB".
    638 bytes (74 words) - 15:27, 13 July 2023
  • On IOS title represents the action on slide bar.</translate>
    520 bytes (65 words) - 15:31, 13 July 2023
  • <translate>Currently supports 'googleplay' for Android and 'gamekit' for iOS.</translate>
    668 bytes (75 words) - 15:29, 13 July 2023
  • == Installing the Gideros Player on iOS == ...eed to build and sign the player application yourself. Like everything for iOS, this has to be done within XCode. Please unzip the GiderosiPhonePlayer.zip
    4 KB (713 words) - 23:08, 18 November 2023
  • Currently, Flurry is available only for iOS and Android.
    429 bytes (52 words) - 22:27, 7 December 2023
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> elseif count == 4 and platform == "iOS" then
    3 KB (379 words) - 15:33, 13 July 2023
  • ...if iAd framework is available for this platform, ''false'' otherwise. For iOS 4.0 , this function returns ''true''.<br />
    650 bytes (77 words) - 15:29, 13 July 2023
  • On IOS number is represented as a badge number at your application icon.</translat
    713 bytes (96 words) - 15:32, 13 July 2023
  • ...ted platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Share a text or an image with other apps on iOS/Android.
    789 bytes (97 words) - 15:32, 13 July 2023
  • ...ted platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Facebook SDK plugin is available for only iOS as an external plugin. To use facebook module:<br />
    4 KB (498 words) - 16:33, 13 September 2018
  • ...ush notifications. On Android all pushed notifications appear here, but on IOS only pushed notifications that user clicked on or that were received while
    1 KB (129 words) - 15:32, 13 July 2023
  • * [[Hardware]]: Either iOS (iPhone, iPad, iPod) or Android
    889 bytes (128 words) - 18:18, 10 September 2018
  • *Поддержка платформ Android и iOS *iOS & Android плагины - поддержка нативного кода
    4 KB (135 words) - 13:29, 24 September 2018
  • ...eros 2023.11: implement '''application:set("statusBar")''' for Android and iOS</br> !!!QT!!Win32!!UWP!!Android!!Apple MacOS!!Apple iOS!!Apple tvOS!!Linux!!HTML
    4 KB (471 words) - 05:07, 8 December 2023
  • *Android and iOS platform support *iOS & Android plugins - native code support
    3 KB (431 words) - 16:39, 10 September 2018
  • ...Android] [https://itunes.apple.com/us/app/arthur-aziliz/id1330653665?mt=8 iOS]''' ...landquest Android] [https://itunes.apple.com/us/app/landquest/id1198102080 iOS]'''
    12 KB (1,561 words) - 02:34, 21 December 2023
  • <syntaxhighlight lang="lua">-- if the platform is iOS, load the iAd module if application:getDeviceInfo() == &quot;iOS&quot; then
    5 KB (696 words) - 15:28, 13 July 2023
  • *Підтримка платформи Android і iOS *Плагіни для iOS та Android - підтримка нативного коду
    5 KB (147 words) - 18:43, 11 September 2018
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform winrt.png]]<br/> Available frameworks: 'amazon', 'google', 'ios'
    6 KB (860 words) - 15:28, 13 July 2023
  • === iOS === Select the target you want to deal with (iOS, AppleTV or Mac) in the run schemes, and select your signing identity under
    7 KB (1,183 words) - 23:28, 18 November 2023
  • On IOS this method does not require any input, but for compatability purpose, you
    2 KB (260 words) - 15:32, 13 July 2023
  • The vibration period is 300 ms for Android. For iOS, device vibrates for a duration which is determined by the operating system
    2 KB (228 words) - 23:26, 18 November 2023
  • * HTML, Android, iOS, and various consoles support * iOS & Android plugins - native code support
    9 KB (1,440 words) - 23:02, 18 November 2023
  • ...ve the mouse away so as to not activate the button. This is more common on iOS and you will want to use Event.TOUCHES_END if programming with touches for
    2 KB (376 words) - 19:11, 13 November 2023
  • '''Note:''' Gideros Studio for Windows enables you to build applications for iOS and Android. You can see your application running on Gideros Player, or bet
    2 KB (358 words) - 23:55, 12 August 2019
  • ===iOS=== Everything you need to make a game on iOS or AppleTV including, Ads, In app purchases and many other plugins availabl
    12 KB (1,728 words) - 15:29, 13 July 2023
  • Everything you need to make a game on iOS, AppleTV and MacOS including Ads, In app purchases and many other plugins a
    3 KB (405 words) - 16:44, 13 May 2024
  • !!!QT!!Win32!!UWP!!Android!!Apple MacOS!!Apple iOS!!Apple tvOS!!Linux!!HTML
    5 KB (725 words) - 10:38, 30 August 2023
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5 Gideros runtime supports public domain SQLite3 database engine for iOS, Android and Desktop platforms.
    4 KB (627 words) - 13:52, 15 February 2024
  • '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> *Gaming.new("gamekit") -- iOS
    8 KB (901 words) - 22:42, 7 December 2023
  • ==== 2.2.2 iOS : ==== make -f scripts/Makefile.gid ios.install
    14 KB (2,088 words) - 23:56, 18 November 2023
  • The supported file formats are MP3 and WAV on iOS and Android (OGG via a plugin).
    5 KB (888 words) - 23:20, 18 November 2023
  • '''<translate>Supported platforms</translate>:''' [[File:Platform ios.png]]<br/> This class is only available to iOS platforms.<br />
    10 KB (1,426 words) - 16:31, 13 September 2018
  • Using plugins written in the native language of the iOS or Android device, you can extend Gideros to use all the native features of There is an example iOS plugin included with Gideros Studio for Game Kit. This means that your Gide
    25 KB (3,300 words) - 15:26, 13 July 2023
  • *[export/ios] Setup first framebuffer before init code *[ios] Clear touches table when a view is dismissed
    54 KB (7,756 words) - 19:02, 2 April 2024
  • <target name="APK,iOS,Html5,WinRT,Windows,MacOSX,Win32"></target> Using plugins written in the native language of the iOS or Android device, you can extend Gideros to use all the native features of
    23 KB (3,445 words) - 23:30, 18 November 2023