Sound:play

From GiderosMobile
Revision as of 08:27, 24 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2011.6

Description


Creates a new SoundChannel object to play the sound. By using the retured SoundChannel object,
you can stop the sound and monitor the position.

(SoundChannel) = Sound:play(startTime,looping,paused)

Parameters

startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)

Return values

Returns (SoundChannel) A SoundChannel object, which you use to control the sound. This function returns nil if you run out of available sound channels.