Difference between revisions of "Shader.getShaderLanguage"
m (Hgy29 a déplacé la page Shader:getShaderLanguage vers Shader.getShaderLanguage sans laisser de redirection) |
(→Description) |
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Line 4: | Line 4: | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Get shader language, returns string with values as: glsl or hlsl</translate> | + | <translate>Get shader language, returns string with values as: glsl,msl or hlsl</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Shader:getShaderLanguage() | Shader:getShaderLanguage() |
Revision as of 08:20, 18 December 2020
Available since: Gideros 2016.08
Class: Shader
Description
Get shader language, returns string with values as: glsl,msl or hlsl
Shader:getShaderLanguage()
- Shader.CFLOAT
- Shader.CFLOAT4
- Shader.CINT
- Shader.CMATRIX
- Shader.CTEXTURE
- Shader.DBYTE
- Shader.DFLOAT
- Shader.DINT
- Shader.DSHORT
- Shader.DUBYTE
- Shader.DUSHORT
- Shader.FLAG FROM CODE
- Shader.FLAG NONE
- Shader.FLAG NO DEFAULT HEADER
- Shader.SYS COLOR
- Shader.SYS NONE
- Shader.SYS PARTICLESIZE
- Shader.SYS TEXTUREINFO
- Shader.SYS WIT
- Shader.SYS WORLD
- Shader.SYS WVP
- Shader.getEngineVersion
- Shader.getProperties
- Shader.getShaderLanguage
- Shader.new