Difference between revisions of "Notification:setSound"

From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Notification|Notification]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/Notification|Notification]]<br/>
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You can reference this <a href='https://developer.apple.com/library/IOs/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/IPhoneOSClientImp.html' target='_blank'>IOS notification guide</a> for converting sound to needed formats on IOS.</translate>
 
You can reference this <a href='https://developer.apple.com/library/IOs/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/IPhoneOSClientImp.html' target='_blank'>IOS notification guide</a> for converting sound to needed formats on IOS.</translate>
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  Notification:setSound()
 
  Notification:setSound()
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Latest revision as of 15:32, 13 July 2023


Available since: Gideros 2011.6
Class: Notification

Description

Sets the sound which is played when notification is shown.

By default no sound is played and if you want to play default system sound, then you can use Notification.DEFAULT_SOUND constant

For cross-platform compatability it is better to use .wav file types.

For IOS the audio length can not exceed 30 seconds

You can reference this <a href='https://developer.apple.com/library/IOs/documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Chapters/IPhoneOSClientImp.html' target='_blank'>IOS notification guide</a> for converting sound to needed formats on IOS.

 Notification:setSound()