Difference between revisions of "B2.createFrictionJointDef"

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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<br />
+
<translate><br />
 
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.<br />
 
Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.<br />
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint).<br />
 
(Please refer to [[b2.World:createJoint]] function for more information about all the information needed to create a friction joint).<br />
<br />
+
<br /></translate>
 
<source lang="lua">
 
<source lang="lua">
 
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
 
(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)
 
</source>
 
</source>
 
=== Parameters ===
 
=== Parameters ===
'''bodyA''': (b2.Body) the first attached body <br/>
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'''bodyA''': (b2.Body) <translate>the first attached body</translate> <br/>
'''bodyB''': (b2.Body) the second attached body <br/>
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'''bodyB''': (b2.Body) <translate>the second attached body</translate> <br/>
'''anchorx''': (number) the x coordinate of the world anchor point <br/>
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'''anchorx''': (number) <translate>the x coordinate of the world anchor point</translate> <br/>
'''anchory''': (number) the y coordinate of the world anchor point <br/>
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'''anchory''': (number) <translate>the y coordinate of the world anchor point</translate> <br/>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (table) A new friction joint definition table<br/>
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'''Returns''' (table) <translate>A new friction joint definition table</translate><br/>
 
=== Examples ===
 
=== Examples ===
 
'''Friction joint'''<br/>
 
'''Friction joint'''<br/>

Revision as of 13:33, 23 August 2018

Available since: Gideros 2011.6

Description


Creates and returns a friction joint definition table with the bodies and local anchors using a world anchor point.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a friction joint).

(table) = b2.createFrictionJointDef(bodyA,bodyB,anchorx,anchory)

Parameters

bodyA: (b2.Body) the first attached body
bodyB: (b2.Body) the second attached body
anchorx: (number) the x coordinate of the world anchor point
anchory: (number) the y coordinate of the world anchor point

Return values

Returns (table) A new friction joint definition table

Examples

Friction joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)

--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)