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From GiderosMobile
- For IOS the audio length can not exceed 30 seconds ...lank'>IOS notification guide</a> for converting sound to needed formats on IOS.</translate>942 bytes (123 words) - 14:32, 13 July 2023
- * for iOS, returns 5 values: "iOS", iOS version, device type, user interface idiom and device model<br/> ==== iOS values ====2 KB (355 words) - 16:56, 12 July 2023
- '''<translate>Supported platforms</translate>:''' [[File:Platform ios.png]]<br/> iAd module for iOS allows you to use iAd framework that was introduced in iOS 4.0. To load the iAd module, call ''require "iad"''. After loadin860 bytes (108 words) - 15:33, 13 September 2018
- '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Flurry is available only for iOS and Android. To use flurry:2 KB (291 words) - 12:05, 24 December 2023
- Gideros Studio executables run on ARMv7 platforms. Minimum requirements for iOS and Android are as follows: iOS: iPod touch 2nd generation or better, iPhone 2 or better, iPad 1 or better895 bytes (142 words) - 14:46, 10 September 2018
- ===Wax Bridge (iOS):===1 KB (213 words) - 04:13, 7 November 2023
- '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> '''The Megacool plugin is kind of 'preview' at the moment, since iOS isn't supported, more internal API could be exposed, etc'''2 KB (265 words) - 14:30, 13 July 2023
- == iOS deployment == ...ces. If you haven't done so, click http://developer.apple.com/ to join the iOS Developer Program either as an individual or a company.6 KB (912 words) - 14:26, 13 July 2023
- Can be "IOS", "ANDROID", "WEB" or "MOBILE_WEB".638 bytes (74 words) - 14:27, 13 July 2023
- On IOS title represents the action on slide bar.</translate>520 bytes (65 words) - 14:31, 13 July 2023
- <translate>Currently supports 'googleplay' for Android and 'gamekit' for iOS.</translate>668 bytes (75 words) - 14:29, 13 July 2023
- == Installing the Gideros Player on iOS == ...eed to build and sign the player application yourself. Like everything for iOS, this has to be done within XCode. Please unzip the GiderosiPhonePlayer.zip4 KB (713 words) - 22:08, 18 November 2023
- Currently, Flurry is available only for iOS and Android.429 bytes (52 words) - 21:27, 7 December 2023
- '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> elseif count == 4 and platform == "iOS" then3 KB (379 words) - 14:33, 13 July 2023
- ...if iAd framework is available for this platform, ''false'' otherwise. For iOS 4.0 , this function returns ''true''.<br />650 bytes (77 words) - 14:29, 13 July 2023
- On IOS number is represented as a badge number at your application icon.</translat713 bytes (96 words) - 14:32, 13 July 2023
- ...ted platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Share a text or an image with other apps on iOS/Android.789 bytes (97 words) - 14:32, 13 July 2023
- ...ted platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]]<br/> Facebook SDK plugin is available for only iOS as an external plugin. To use facebook module:<br />4 KB (498 words) - 15:33, 13 September 2018
- ...ush notifications. On Android all pushed notifications appear here, but on IOS only pushed notifications that user clicked on or that were received while1 KB (129 words) - 14:32, 13 July 2023
- * [[Hardware]]: Either iOS (iPhone, iPad, iPod) or Android889 bytes (128 words) - 17:18, 10 September 2018