B2.Body:setActive

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Available since: Gideros 2011.6

Description


Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.

= b2.Body:setActive(flag,)

'flag: (boolean) active flag '