Sound:play

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Available since: Gideros 2011.6

Description


Creates a new `SoundChannel` object to play the sound. By using the retured `SoundChannel` object,
you can stop the sound and monitor the position.

(SoundChannel), = Sound:play(startTimeloopingpaused,)

'startTime: (number, default = 0) The initial position in milliseconds at which playback should start. '
'looping: (boolean, default = false) '
'paused: (boolean, default = false) '
Returns (SoundChannel) A `SoundChannel` object, which you use to control the sound. This function returns `nil` if you run out of available sound channels.