SoundChannel:setWorldPosition
From GiderosMobile
Available since: in development
Description
Sets the position of this sound in a 3D world
= SoundChannel:setWorldPosition(xyzvxvyvz,)
'x: (number) X coordinate of this sound '
'y: (number) Y coordinate of this sound '
z: (number) Z coordinate of this sound optional
vx: (number) X component of this sound's velocity optional
vy: (number) Y component of this sound's velocity optional
vz: (number) Z component of this sound's velocity optional