Sprite:set
From GiderosMobile
Available since: Gideros 2011.6
Description
Sets the specified property of this sprite instance by its name. These names are supported:
- `"x"`
- `"y"`
- `"z"`
- `"rotation"`
- `"rotationX"`
- `"rotationY"`
- `"scaleX"`
- `"scaleY"`
- `"scaleZ"`
- `"alpha"`
- `"redMultiplier"`
- `"greenMultiplier"`
- `"blueMultiplier"`
- `"alphaMultiplier"`
- `"anchorX"`
- `"anchorY"`
- `"anchorZ"`
Sprite:set(param,value)
Parameters
param: (string) The name of the parameter
value: (number) The new value of the specified parameter
Examples
Example
-- the following two lines do the same thing<br />
sprite:setX(10)<br />
sprite:set("x", 10)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setY(10)<br />
sprite:set("y", 10)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setRotation(10)<br />
sprite:set("rotation", 10)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScaleX(0.5)<br />
sprite:set("scaleX", 0.5)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScaleY(0.5)<br />
sprite:set("scaleY", 0.5)<br />
<br />
-- the following two lines do the same thing<br />
sprite:setScale(0.5)<br />
sprite:set("scale", 0.5)<br />