Mesh:setGenericArray
From GiderosMobile
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values