Tiled

From GiderosMobile
Revision as of 00:20, 15 May 2025 by MoKaLux (talk | contribs)

Description

Tiled is a free and open source, easy to use, and flexible level editor
link: https://www.mapeditor.org/

Gideros supports maps exported from Tiled with the .lua format (Tiled: File -> Export As -> Lua files (*.lua)).

note: in your Gideros project, don't forget to exclude from execution your Tiled lua files (Gideros: right click Tiled lua file -> Exclude from Execution)

Here we will see examples of how to use Tiled for your games. First examples will simply load some Tiled levels, then we will integrate Liquidfun and Bump as you would probably want to use some kind of collision detection.

note: as I became a big fan of ECS for building games, I am going to use tiny-ECS but you can completely ignore it as it has no impact on how to use Tiled in Gideros

Basic Tiled Gideros Integration

Steps to integrate your Tiled levels in Gideros here:

  • TO DO

Tiled and Liquidfun

You are using Tiled and Liquidfun is your physics engine:

Tiled and Bump (cBump)

You are using Tiled and Bump for collision detection:

  • TO DO