SceneManager:changeScene

From GiderosMobile
Revision as of 01:11, 12 December 2023 by MoKaLux (talk | contribs)

Available since: Gideros 2020.2
Class: SceneManager

Description

Transitions between two scenes.

SceneManager:changeScene(scene,duration,transition,easing)

Values

scene (string) the name of the scene to transition to
duration (number) transition duration in seconds
transition (constant) transition type
easing (constant) easing type

Examples

Simple example

scenemanager:changeScene("level1", 2, SceneManager.moveFromRight, easing.outBack)

Change scene with 1 extra parameter

-- initialise scene manager
local sceneManager = SceneManager.new {
	['blankscene'] = BlankScene,
	['cutscenescene'] = CutsceneScene,
}
stage:addChild(sceneManager)

local somevalue = "some value"

sceneManager:changeScene('blankscene')
sceneManager:changeScene('cutscenescene', 1, SceneManager.fade, easing.linear, { userData=somevalue })

-- then in cutscenescene class
CutsceneScene = Core.class(Sprite)

function CutsceneScene:init(value)
	print(value) -- some value
	-- ...
end

Change scene with a table extra parameter

-- initialise scene manager
local sceneManager = SceneManager.new {
	['blankscene'] = BlankScene,
	['cutscenescene'] = CutsceneScene,
}
stage:addChild(sceneManager)

-- load font
local fontName = 'consolas18'
local fontText = string.format('font/%s.txt', fontName)
local fontImage = string.format('font/%s.png', fontName)
local smallFont = Font.new(fontText, fontImage, true)

-- initialise gamestate
local gamestate = {
	cutsceneId = 1,
}

-- begin demo
sceneManager:changeScene('blankscene')
sceneManager:changeScene('cutscenescene', 1, SceneManager.fade, easing.linear,
	{
		userData = {
			sceneManager = sceneManager,
			gamestate = gamestate,
			font = smallFont,
		},
	}
)

-- then in cutscenescene class
CutsceneScene = Core.class(Sprite)

function CutsceneScene:init(params)
	-- copy existing systems and objects
	for k,v in pairs(params) do
		self[k] = v
	end

	-- load cutscene
	local gamestate = self.gamestate
	local cutsceneId = gamestate.cutsceneId

	-- initialise name text field
	local nameText = TextField.new(self.font, ' ')
	-- ...
end