Sprite:setAnchorPosition

From GiderosMobile
Revision as of 14:31, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in its relative coordinates. <syntaxhighlight lang="lua"> Sprite:setAnchorPosition(anchorX,anchorY,anchorZ) </source>

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center.

Parameters

anchorX: (number) anchor position in Sprite internal coordinates
anchorY: (number) anchor position in Sprite internal coordinates
anchorZ: (number) anchor position in Sprite internal coordinates optional

Note

setAnchorPoint is available in the Bitmap class: Bitmap:setAnchorPoint