Particles:addParticles
Available since: Gideros 2016.06
Class: Particles
Description
Adds a single particle (short form) or several ones (long form) to a particle system. <syntaxhighlight lang="lua"> (number or table) = Particles:addParticles(particles) </source>
Short form (single particle): particles:addParticles(x,y,size,angle,ttl)
Extended form: particles:addParticles{particleDesc1,particleDesc2,...,particleDescN}
where particleDescX is a table describing a particle to be added. This table can contain the following parameters:
- x,y: particle position
- size: particle size
- angle: particle orientation
- color: particle color
- alpha: particle alpha
- ttl: time to live, number of frames this particle will stay on screen
- tag: tag associated with this particle
- speedX, speedY, speedAngular, speedGrowth: amount added to x, y, angle and size at the beginning of each frame
- decay, decayAngular, decayGrowth, decayAlpha: factor applied to speedX and speedY, speedAngular, speedGrowth and alpha at the beginning of each frame. A value below 1 will substract and a value above 1 will add to the current value.
- z, speedZ: z particle position and associated speed (since Gideros 2022.5)
- acceleration, accelerationAngular, accelerationGrowth, accelerationAlpha: amount added each frame to associated speed values (since Gideros 2022.5)
- extra: additional float value available in the shader (since Gideros 2022.5)
Since Gideros 2022.5, decay and acceleration can be vectors, allowing to specify different values for x,y and z components.
Parameters
particles: (table or arguments) table for multiple particles or arguments for single particle
Return values
Returns (number or table) index or table with indexes of added particles
Example
<syntaxhighlight lang="lua"> local stars = Particles.new() stars:setPosition(64, 64) stage:addChild(stars) stage:addEventListener(Event.ENTER_FRAME, function() stars:addParticles({ {x=math.random(4*64),y=math.random(5*64),size=math.random(1,30),color=0xD9B589,ttl=1*60,speedX=0,speedY=0}, {x=math.random(2*64),y=math.random(5*64),size=math.random(1,30),color=0xffff00,ttl=30*60,speedX=1,speedY=0}, }) end) </source>
- Particles
- Particles.new
- Particles:addParticles
- Particles:clearTexture
- Particles:getDeadParticles
- Particles:getNearestParticle
- Particles:getNumParticles
- Particles:getParticleAcceleration
- Particles:getParticleAngle
- Particles:getParticleColor
- Particles:getParticleDecay
- Particles:getParticleExtra
- Particles:getParticlePosition
- Particles:getParticleSize
- Particles:getParticleSpeed
- Particles:getParticleTag
- Particles:getParticleTtl
- Particles:getParticles
- Particles:isPaused
- Particles:removeParticles
- Particles:scaleParticles
- Particles:setParticleAcceleration
- Particles:setParticleAngle
- Particles:setParticleColor
- Particles:setParticleDecay
- Particles:setParticleExtra
- Particles:setParticlePosition
- Particles:setParticleSize
- Particles:setParticleSpeed
- Particles:setParticleTag
- Particles:setParticleTtl
- Particles:setPaused
- Particles:setTexture