FBInstant.player.getConnectedPlayersAsync
Available since: Gideros 2018.3
Class: Player
Description
Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.
<syntaxhighlight lang="lua">
FBInstant.player.getConnectedPlayersAsync(callback)
</source>
Parameters
callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.
Examples
Example 1
<syntaxhighlight lang="lua">
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
for key,value in pairs(player) do
print(key,value)
end
end
end
end)
</source>
Example 2
<syntaxhighlight lang="lua">
FBInstant.player.getConnectedPlayersAsync(function(result,error)
if result then
print("Connected players:",#result)
for loop=1,#result do
local player=result[loop]
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
end
end
end)
</source>
- FBInstant.player.canSubscribeBotAsync
- FBInstant.player.flushDataAsync
- FBInstant.player.getConnectedPlayersAsync
- FBInstant.player.getDataAsync
- FBInstant.player.getID
- FBInstant.player.getName
- FBInstant.player.getPhoto
- FBInstant.player.getSignedPlayerInfoAsync
- FBInstant.player.getStatsAsync
- FBInstant.player.incrementStatsAsync
- FBInstant.player.setDataAsync
- FBInstant.player.setStatsAsync
- FBInstant.player.subscribeBotAsync