FBInstant
Supported platforms:
Available since: Gideros 2018.3
Description
Facebook Instant Games Initialisation and Core.
It is very important that only the following API calls are made before startGameAsync has resolved:
- FBInstant.getSDKVersion()
- FBInstant.initializeAsync()
- FBInstant.getPlatform()
- FBInstant.setLoadingProgress()
- FBInstant.getSupportedAPIs()
- FBInstant.quit()
- FBInstant.onPause()
- FBInstant.player.getID()
To help do this you could create a variable called FBInstantAPI and set it to true once startGameAsync has been resolved - then only call other API commands if FBInstant is true and then if FBInstantAPI is true.
Examples
Initialisation and removal of the Facebook loading progress indicator. <syntaxhighlight lang="lua"> pcall(function() FBInstant=require "FBInstant" end) if FBInstant then FBInstant.startGameAsync(function() print("Loading screen removed") FBInstantAPI=true end) else print("FBInstant not loaded") end </source>
MethodsFBInstant.canCreateShortcutAsync Returns whether or not the user is eligible to have shortcut creation requested. |
EventsConstants |