RenderTarget.new

From GiderosMobile
Revision as of 03:30, 28 January 2023 by MoKaLux (talk | contribs)

Available since: Gideros 2013.06
Class: RenderTarget

Description

Creates a new RenderTarget object.

RenderTarget.new(width,height,filtering,repeating,autoscale,depth,format,extend)

Parameters

width: (number) width of rendered texture
height: (number) height of rendered texture
filtering: (boolean) set texture filtering, that is smoothing the image (default = false)
repeating: (boolean) set texture repeating (default = false)
autoscale: (boolean) whether the actual texture size should be scaled to match display resolution (default = false)
depth: (boolean) indicate this rendertarget will hold depth component. Setting this to true creates a render target suitable for shadow mapping (default = false)
format: (string) specify the wanted pixel format for this render target. Use ones of the TextureBase format constants, or leave nil for default (default = TextureBase.RGBA8888)
extend: (boolean) extend the texture to a power of two size internally since Gideros 2022.5.1 (default = true)