Sprite:addChild

From GiderosMobile
Revision as of 03:06, 26 August 2020 by MoKaLux (talk | contribs) (added example + formatting)

Available since: Gideros 2011.6
Class: Sprite

Description

Adds a sprite as a child to this sprite. The child is added as a last child of this Sprite instance.

Sprites can have only one parent. Therefore if you add a child object that already has a different sprite as a parent, the sprite is removed from the child list of the other sprite and then added to this sprite.

Sprite:addChild(child)

Parameters

child: (Sprite) the child sprite to add

Example

local sprite1 = Sprite.new()
local sprite2 = Sprite.new()
sprite1:setPosition(1 * 64, 64)
sprite2:setPosition(3 * 64, 64)

local mypixel = Pixel.new(0xFF0000, 1, 32, 32)

sprite1:addChild(mypixel)
sprite2:addChild(mypixel)

stage:addChild(sprite1)
stage:addChild(sprite2)