R3d.BoxShape.new
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Revision as of 00:07, 23 January 2020 by MoKaLux (talk | contribs) (Created page with "'''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.BoxShape<br/> === Description === Creates a new collision box shape (fixture). <source lang="lua"> r3d.BoxSha...")
Available since: Gideros 2019.10
Class: R3d.BoxShape
Description
Creates a new collision box shape (fixture).
r3d.BoxShape.new(hX,hY,hZ)
Parameters
hX: (number) the height of the box on the X axis
hY: (number) the height of the box on the Y axis
hZ: (number) the height of the box on the Z axis
Example
-- a ship
local shipobj = loadObj("3d/ship", "ship.obj")
shipobj.shape1 = r3d.BoxShape.new(4, 2, 6)
shipobj.mass = 128
local shipvp = Viewport.new()
shipvp:setContent(shipobj)
shipvp.body = world:createBody(shipvp:getMatrix())
shipvp.body:createFixture(shipobj.shape1, nil, shipobj.mass)