Sprite:setColorTransform
From GiderosMobile
Available since: Gideros 2011.6
Description
Sets the red, green, blue and alpha channel multipliers (values between 0 and 1). This function lets you adjust the color multipliers of a display object.
This adjustment also applies to the children of this sprite instance.
= Sprite:setColorTransform(redMultipliergreenMultiplierblueMultiplieralphaMultiplier,)
'redMultiplier: (number, default = 1) The red multiplier of this sprite (values between 0 and 1) '
'greenMultiplier: (number, default = 1) The green multiplier of this sprite(values between 0 and 1) '
'blueMultiplier: (number, default = 1) The blue multiplier of this sprite(values between 0 and 1) '
'alphaMultiplier: (number, default = 1) The alpha multiplier of this sprite(values between 0 and 1) '