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From GiderosMobile
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (178 words) - 15:29, 13 July 2023
- {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTexture", type = Shader.CTEXTURE, vertex = false},3 KB (323 words) - 05:55, 6 November 2023
- local windowdrawn = false if windowdrawn then -- the variable is false when main window is collapsed1 KB (202 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (181 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed1 KB (200 words) - 15:29, 13 July 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (203 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (181 words) - 15:29, 13 July 2023
- '''vertical''': (bool) is it a vertical Splitpane widget ('''default = false''')<br/> { class=UI.Splitpane, Vertical=false, layout={ weighty=1, weightx=1, insetTop=16, insetBottom=16 },2 KB (181 words) - 08:20, 17 October 2023
- '''paused''': (boolean) true to pause the particle system, false to resume<br/>336 bytes (38 words) - 22:23, 21 September 2023
- local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed2 KB (215 words) - 15:29, 13 July 2023
- window.saveWarning=false; else JS.eval("window.saveWarning=false;")2 KB (233 words) - 15:31, 13 July 2023
- ...Sprite.EVENTMASK_MOUSE, Sprite.EVENTMASK_TOUCH or Sprite.EVENTMASK_KEY, or false/true for none/all event stopped<br/>492 bytes (65 words) - 15:33, 13 July 2023
- ...e>''' (bool) <translate>''true'' if in-app billing service is available, ''false'' otherwise.</translate><br/>762 bytes (80 words) - 15:29, 13 July 2023
- '''open''': (bool) the status of the window, true=opened, false=closed, '''nil=no close button on window'''<br/> ...boolean below, otherwise it returns the status of the window, true=opened, false=closed<br/>3 KB (425 words) - 04:46, 12 October 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (198 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (206 words) - 15:28, 13 July 2023
- ...turns</translate>''' (bool) <translate>''true'' if the timer is running, ''false'' otherwise.</translate><br/>554 bytes (64 words) - 15:33, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false2 KB (206 words) - 15:29, 13 July 2023
- if window01 then -- the variable is false when window is collapsed local isChanged = false1 KB (194 words) - 15:29, 13 July 2023
- '''awake''': (boolean) set to true to wake body, false to put it to sleep <br/>406 bytes (58 words) - 17:58, 12 July 2023