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From GiderosMobile
  • ...ction (if the coroutine terminates). If there is any error, resume returns false plus the error message''' '''Returns''' (bool) true if coroutine ran without errors, false otherwise<br/>
    1 KB (158 words) - 15:26, 13 July 2023
  • local isTouchingGround = false isTouchingGround = false
    2 KB (162 words) - 03:06, 1 December 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (186 words) - 15:29, 13 July 2023
  • xplayer1.iskeyleft = false xplayer1.iskeyright = false
    10 KB (1,386 words) - 23:51, 18 November 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (191 words) - 15:29, 13 July 2023
  • Returns true if app is ran on Gideros player and, false if it is ran as stand alone app.
    283 bytes (36 words) - 17:55, 12 July 2023
  • '''dual''': (bool) has the Slider widget two knobs '''default = false'''<br/> local gui = UI.Slider.new(false, svg, 0.2, true)
    2 KB (298 words) - 08:19, 17 October 2023
  • local windowdrawn = false if (windowdrawn) then -- the variable is false when main window is collapsed
    1 KB (169 words) - 15:29, 13 July 2023
  • '''Returns''' (bool) ''true'' if both bodyA and bodyB are active, ''false'' otherwise<br/>
    368 bytes (46 words) - 17:46, 12 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (195 words) - 15:28, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (178 words) - 15:29, 13 July 2023
  • {name = "fColor", type = Shader.CFLOAT4, sys = Shader.SYS_COLOR, vertex = false}, {name = "fTexture", type = Shader.CTEXTURE, vertex = false},
    3 KB (323 words) - 05:55, 6 November 2023
  • local windowdrawn = false if windowdrawn then -- the variable is false when main window is collapsed
    1 KB (202 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (181 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    1 KB (200 words) - 15:29, 13 July 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    2 KB (203 words) - 15:29, 13 July 2023
  • if window01 then -- the variable is false when window is collapsed local isChanged = false
    1 KB (181 words) - 15:29, 13 July 2023
  • '''vertical''': (bool) is it a vertical Splitpane widget ('''default = false''')<br/> { class=UI.Splitpane, Vertical=false, layout={ weighty=1, weightx=1, insetTop=16, insetBottom=16 },
    2 KB (181 words) - 08:20, 17 October 2023
  • '''paused''': (boolean) true to pause the particle system, false to resume<br/>
    336 bytes (38 words) - 22:23, 21 September 2023
  • local windowdrawn = false -- is window01 colapsed? if windowdrawn then -- the variable is false when window01 is collapsed
    2 KB (215 words) - 15:29, 13 July 2023

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