Texture.new

From GiderosMobile
Revision as of 13:32, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2011.6

Description


Creates a new Texture object.

 Texture.new(filename,filtering,options)

Parameters

filename: (string) The name of the texture file to be loaded.
filtering: (boolean, default = false) Whether or not the texture is filtered.
options: (table, optional) A table that specifies optional paramaters. Currently, "transparentColor", "wrap", "format" and "extend" fields are supported. optional

Examples

Example

local texture = Texture.new("image.png", false, {transparentColor = 0xff00ff})	-- do not filter and make the color 0xff00ff transparent
local texture = Texture.new("image.png", true, {wrap = Texture.REPEAT})	-- enable filtering and repeat the texture

Available since: Gideros 2016.08

Description

Create a texture from pixel data.

 Texture.new(pixels,width,height,filtering,options)

Parameters

pixels: (string) A string containing actual R,G,B,A compoents of each pixel in the new texture. Each component is stored as a byte. You can pass nil if you don't need to initialize texture content
width: (number) width of the texture to create
height: (number) Height of the texture to create
filtering: (boolean, default to false) indicate that the texture should be filtered optional
options: (table, optional) A table that specifies optional paramaters. Currently, "transparentColor", "wrap", "format" and "extend" fields are supported. optional

Examples

Example

local texture = Texture.new(nil,300,400;, false, {extend=false})	-- Create a 300x400 empty texture. Prevent gideros from extending the texture to the next power of two size