B2.Contact

From GiderosMobile
Revision as of 14:19, 23 August 2018 by Hgy29 (talk | contribs)

Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.09.6

Description


The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA {{}}
b2.Contact:getChildIndexB {{}}
b2.Contact:getFixtureA {{}}
b2.Contact:getFixtureB {{}}
b2.Contact:getFriction {{}}
b2.Contact:getManifold {{}}
b2.Contact:getRestitution {{}}
b2.Contact:getWorldManifold {{}}
b2.Contact:isTouching {{}}
b2.Contact:resetFriction {{}}
b2.Contact:resetRestitution {{}}
b2.Contact:setEnabled {{}}
b2.Contact:setFriction {{}}
b2.Contact:setRestitution {{}}

Events

Constants