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Last 8 Pages Viewed: R3d.Body:applyForce » Ads:getWidth » Ads:setAlignment » 2D Space Shooter Part 5: Firing » B2.Joint

B2.Joint

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Revision as of 15:19, 23 August 2018 by Hgy29 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The b2.Joint class is the base joint class. Joints are used to constraint two bodies together in various fashions. Some joints also feature limits and motors.

Methods

b2.Joint:getAnchorA Template:Returns the anchor point on bodyA in world coordinates
b2.Joint:getAnchorB Template:Returns the anchor point on bodyB in world coordinates
b2.Joint:getBodyA Template:Returns the first body attached to this joint
b2.Joint:getBodyB Template:Returns the second body attached to this joint
b2.Joint:getReactionForce Template:Returns the reaction force on bodyB at the joint anchor
b2.Joint:getReactionTorque Template:Returns the reaction torque on bodyB
b2.Joint:getType Template:Returns a value that represents the type
b2.Joint:isActive Template:Is active?

Events

Constants

Retrieved from ‘https://wiki.gideros.rocks/index.php?title=B2.Joint&oldid=5280’

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